Quiz and Game Shows
"Quiz and game shows depend on the display of knowledge or performance of skills, the acquisition of prizes, the display of celebrity and personality all presented in terms of fun and games"
- Whannel 1990
- They often have celebrated hosts which have a charismatic presence, recorded with an experienced studio audience. They are as Merrill states in 1999, shows that are capable of drawing in large backgrounds of all audiences.
- 'What count is not only winning, but having fun (Mikos and Wulff 2000)
- Contestants consist of everyday people transcending class boundaries, social interaction, answering questions under pressure.
- We watch game show because it is important for the pleasurable participation of the spectator in the home, who can integrate the action into a personal world of experience.
Textual Analysis Exercise: Deal or No Deal v Mastermind
Deal or No Deal
- Small set with many lights, live audience - obviously a studio. Hidden prizes in 22 red boxes. No script? There's no structured form? Is it fair?
- Flashbacks to rags to riches stories. A communal feeling with a huge panel of friends and a live audience. There's even sob story for him before he commences the game.
- The panel are your friends, they help you and encourage you to win
- Flashy music, afternoon TV. You could win a cash reward
- Deal or No Deal contestants sit on a wooden chair
Mastermind
- Intellectual quiz, horns making it seem royal. Many lights, a dark set but the audience blacked out.
- You win pride and a mini trophy, you get public respect for your intellect
- Contestant are show to use in mugshots.
- The host is positioned as a grandmaster. Dressed in a smart suit and is elderly (interlectual)
- Its darker tones with blues and black in comparison to yellow and golds which means it's a more serious show.
- The panel are your enemy, minimal interaction with them. It's an individual competition.
- The chair: expensive, black leather office chair
- Primetime evening slot
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